#ifndef _GAMELAYERBOSS_H_
#define _GAMELAYERBOSS_H_
#include "GameScene.h"

class GameLayerBoss : public GameScene
{
public:
	bool init(int idx);
	CREATE_FUNC_ONE_PARAM(GameLayerBoss, int);

protected:
	void update(float dt) override;
};

#endif // _GAMELAYERBOSS_H_